Founder Name
Founder & Chief Executive
Two or three sentences on relevant background: what you built before, where, and why you are the person to build this.
Generative cinema engine
CineAgent is a multi-agent production pipeline that writes, illustrates, voices and composites long-form motion comics, keeping every character consistent across thousands of panels. It runs on NVIDIA GPU infrastructure.

Continuous runtime generated from a single premise
Per feature, with locked character identity
Dialogue-to-frame alignment accuracy
Wall-clock render on an 8-GPU node
Story, image, sound and camera are handled by specialised agents that share state, so a change to the script carries through to every frame that depends on it.
Expands a short premise into three acts and 54 scenes. A persistent character bible keeps names, motives and appearance stable for the full runtime, so the story does not drift in its third hour.
{
"act_decomposition": {
"act_I": { "scenes": 12, "pacing": "inciting_incident" },
"act_II": { "scenes": 26, "midpoint": "cipher_revealed" },
"act_III": { "scenes": 16, "resolution": "sector_climax" }
},
"character_bible": "sha256:9b4a7d18c3ef",
"identity_tokens": ["KIRA_01", "MARCUS_DETECTIVE"]
}Every stage runs as a GPU worker behind a job queue, so a feature-length project is split across nodes and rendered in parallel rather than frame by frame.
| Stage | Model | Hardware | Acceleration | Status |
|---|---|---|---|---|
| Illustration | FLUX.1 [dev] 12B rectified-flow transformer | RTX 4090 (24 GB) / A100 (80 GB SXM4) | Headless ComfyUI workers, BF16, FlashAttention-2, torch.compile | Production |
| Depth and segmentation | Depth Anything 3, SAM 2 | Tensor Core GPUs, FP16 | Half-precision kernels, Triton-optimised attention, zero-copy buffers | Production |
| Speech alignment | WhisperX (Silero VAD + Wav2Vec 2.0 CTC) | L40S / RTX 4090 | CTC decoding parallelised across CUDA streams | Production |
| Inference optimisation | TensorRT-LLM, TensorRT diffusion engines | Hopper / Ada Lovelace | FP8 / INT8 post-training quantisation, kernel auto-tuning | Roadmap |
Follow one scene through the pipeline: the written premise and the character bible extracted from it, the layers recovered from each panel, and the composited result.

Whoever wiped the sector nine archive left no residue. They took the genesis kernels.
Move the cursor over the frame to see the parallax between the character and background planes.
Traditional motion comics are priced by the drawing. CineAgent is priced by GPU time, which changes what a studio can afford to try before committing to a release.
| Traditional studio | CineAgent | |
|---|---|---|
| Budget, 3-hour feature | $1.8M – $3.5M | $120 – $195 in GPU compute |
| Schedule | 12 – 18 months | ~5.5 hours wall-clock |
| Crew | 40+ illustrators and animators | One showrunner directing the pipeline |
| Revisions | Weeks of redrawing per change | Regenerate affected scenes in minutes |
Adjust runtime and episode count to compare a traditional production budget with CineAgent compute.
Studio figures use an industry benchmark of about $12,500 per finished minute. CineAgent figures cover GPU compute only and exclude staff, licensing and distribution.
CineAgent is built by engineers from film production and machine-learning systems, working on the problem of long-form visual storytelling.
Founder & Chief Executive
Two or three sentences on relevant background: what you built before, where, and why you are the person to build this.
Co-founder & Head of AI Systems
Two or three sentences on technical background: distributed training, inference optimisation, generative vision, and any published work.